This build maps my Templar setup to a global-ready configuration. If you already read the Templar Ultimate Guide, the gearing philosophy, arcana priorities, and rotations still carry over. What changes for global is the stigma layout and, most importantly, how it shifts between level 45 and level 50.

๐Ÿ›ก๏ธ The core difference: At Lv45 you have two fewer stigma slots than at Lv50. So every preset below is really two builds - a leaner Lv45 version and the full Lv50 version. Plan which two stigmas you drop at 45, because those are the two you slot back in the moment you hit 50.
TL;DR - the fast version:
  • Class: DPS / Berserk Templar - the god-mode PvX class. Build one PvX set, not separate PvP/PvE sets.
  • Do this first: grab every Skill Point Shard, rush the abyss for the item level 50+ Holy set, run Dark Veil wings, and get Judgment + Punishment + Pummel toward Lv20.
  • End state: Enraged Kromede weapon, White Dragon guard + accessories, Nuakum armor. Full White Dragon armor is a whale-only luxury.
รฐลธยงยญ New here? The sections below run in order, early game to endgame. Read top to bottom, or jump to a phase.
Phase 1 - Start Here (Early Game)
Phase 2 - Build Your Combat Kit (Mid Game)
Phase 3 - Optimize (Late Game)
Phase 4 - Go Global (Endgame & Launch Prep)
Phase 1 - Start Here (Early Game)Your first hours: what to grab, where to gear, and the progression sinks to feed early.

๐Ÿ›ก๏ธ Equipment & Gear Path

There are three ways to gear for PvE, and which one you pick comes down to how much time you want to sink:

  1. Dungeon weapons, armor & accessories is the casual player path.
  2. Crafted gear is the vertical progression route, and it is what future-proofs your character.
  3. A mix of both is what most people actually run: lean on dungeon gear until you can transition fully into crafted.
๐Ÿ—บ๏ธ Recommended path: finish the main quest and the sub-quests that hand you gear, then head straight to the abyss as early as you can to pick up the item level 50+ Holy gear. The Holy set is your real starting point, not the leftovers from questing.

The Holy Spirit pieces are the target here. They sit at item level 55, carry a healthy defense and HP block, and come with 4 manastone slots each, so they are worth binding into properly rather than treating as a throwaway step.

Holy Spirit Helm tooltip - Unique Helmet, item level 55, 4 manastone slots
Holy Spirit Helm: Unique, item level 55, 172 Defense / 98 HP, 4 manastone slots. Your early abyss target.

The Upgrade Ladder

Once you have the full Holy set and your stigmas slotted, you should be sitting around 1600 CP. That is the gate. From there the gear path runs like this:

  1. Aulamus Longsword from Urugugu Canyon. This is your first real weapon jump: a Unique longsword at item level 76 with a big attack range (308 to 385), plus Accuracy, Crit, and Block baked in. It binds on pickup, so commit to it once it drops.
  2. Vakron Guard, picked up while you run Vakron Sky Island. A Unique guard at item level 76 that rounds out the Vakron transition.
  3. Keep upgrading your Vakron gear (Breastplate, Greaves, Helm, Pauldrons, Gloves, Boots) until you are strong enough to run Fire Temple.
  4. Fire Temple is your next fork in the road.
Aulamus Longsword tooltip - Unique Longsword, item level 76
Aulamus Longsword from Urugugu Canyon: item level 76, 308 to 385 attack. Your first big weapon jump after Holy.
Vakron Guard tooltip - Unique Guard, item level 76
Vakron Guard: Unique, item level 76. Pick it up while running Vakron Sky Island.
Vakron gear set - Breastplate, Greaves, Helm, Pauldrons, Gloves, Boots
The full Vakron armor set. Keep upgrading these pieces until you can run Fire Temple.

Fire Temple and Beyond

When you can clear Fire Temple, you have a choice to make:

  • Spam Fire Temple for the Enraged Kromede extended weapon. This is a Unique (Extended) longsword at item level 84, stepping your attack range up to 340 to 425. It is the payoff for grinding the temple.
  • Farm Ferocious Horn Den for the Nuakum gear set (Breastplate, Greaves, Helm, Pauldrons, Gloves, Boots), your next full armor tier.
Enraged Koremede Sword tooltip - Unique Extended Longsword, item level 84
Enraged Koremede Sword: Unique (Extended), item level 84, 340 to 425 attack. Spam Fire Temple for it.
Extended weapons overview
Where the Enraged Koremede sits in the extended-weapon lineup.
Nuakum armor set - Breastplate, Greaves, Helm, Pauldrons, Gloves, Boots
The Nuakum armor set from Ferocious Horn Den: your next full armor tier.
๐Ÿ” Order of operations: Holy set to 1600 CP, then Aulamus, then Vakron Guard and the rest of the Vakron set, then Fire Temple for the Enraged Kromede weapon while you farm Ferocious Horn Den for the Nuakum set. Each step is a clean upgrade over the last, so you never waste a bind.

The End Goal - Best in Slot

Everything above is the road. This is the destination. Your best-in-slot target splits into two setups: a pure PvE build, and the PvX build I recommend for most players. Pick one before you sink resources into a weapon or a full set you will not use.

Best in Slot - PvE

The pure PvE target. Chase it in this order: weapon first, then guard, then accessories.

  • White Dragon Lord Longsword - your BiS PvE weapon.
  • White Dragon Guard - the matching guard.
  • White Dragon accessories.
  • Nuakum armor for the body pieces.
๐Ÿ’ก A note on armor: going for the full White Dragon armor set is really only worth it for whales. Survivability is not the problem for a Templar - damage is - which is exactly why your weapon and accessories come first and Nuakum armor covers the body just fine. Spend your resources where they add damage, not on chasing a full premium armor set you do not need.
White Dragon Lord weapon and gear tooltips - BiS PvE
White Dragon Lord weapon and guard plus White Dragon accessories: the best-in-slot PvE target.
Best in Slot - PvX (recommended)

This is the setup I recommend for most players. It keeps you strong in PvE while staying flexible, and it leans on gear you are already farming rather than a separate PvP set. Aim for:

  • Enraged Kromede Longsword as your mainhand.
  • White Dragon Guard for the off-hand.
  • Nuakum armor for the body.
  • White Dragon accessories to finish the setup.
๐Ÿ“ A note on PvP gear: dedicated PvP gear exists in the KR/TW versions (sets that carry a flat PvP Damage Boost), but it is not confirmed for the global build yet, so this guide does not build around it. If a PvP set does make it in, the one rule that always holds is this: get your PvP stigma before you ever spend on a PvP weapon or armor piece. Buying PvP gear ahead of the stigma is the classic way to waste resources you cannot get back. For almost everyone the PvX setup above is the right call regardless.

๐Ÿชฝ Wings

Wings are a straight damage-and-cooldown upgrade, and for Templar the cooldown part is the whole game - less shield-skill cooldown means more Judgment procs. Prioritize accordingly.

Early Game

Run Dark Veil Wings early. They bring strong attack and damage bonuses, which is exactly what you want while you are still building up your gear and combat power.

Dark Veil Wings tooltip - early game attack and damage bonuses
Dark Veil Wings: our early-game pick for the attack and damage bonuses.
Late Game / Best in Slot

Talisra Wings are the best-in-slot pick. They carry Cooldown Reduction, the single most important wing stat for Templar, so they are what you transition into for the long haul.

Talisra Wings tooltip - best in slot, Cooldown Reduction
Talisra Wings: best in slot for the Cooldown Reduction that feeds more Judgment procs.
โฑ๏ธ Stack Cooldown Reduction as early as possible. Judgment's activation relies on your shield skills - reducing their cooldown means more Judgment procs, which means more damage. This is the same CDR logic that drives the gear and Illusion pantheon choices.

Beyond your equipped pair, collect every wing for its owned effects and flight power - both are very useful for abyss farming.

๐Ÿพ Pet Genus

๐Ÿ’ฐ This is your first major kinah sink. Treat it with respect: lock only the most important stats - the ones with unique 50% max values - and don't fritter kinah locking filler.

Level the Genus to 10 (max) as soon as you can for the better stat values.

Best Stats Per Slot (PvX Build)

Each Genus board has preferred stats per slot. Cogni, Fera, Varian, and Special all share the same layout. Natura differs on slots 4 and 7 (uses multi-hit/perfect stats instead of crit dmg).

Block-based builds: replace Accuracy / Critical Hit on slots 3, 6, and 9 with Block.   PvP note: Status Effect Chance (slot 4) and Status Effect Resist (slot 7) are PvP only; swap in their respective defensive variants.

Cogni, Fera, Varian & Special

Slot Best Stats
1Attack Bonus, Max Attack
2HP Increase, Defense Increase
3Accuracy Bonus, Critical Hit (Block for block-based builds)
4Critical Dmg Boost, Dmg Boost (+ Status Effect Chance for PvP)
5Attack Bonus, Max Attack
6Accuracy Bonus, Critical Hit (Block for block-based builds)
7Critical Dmg Tolerance, Dmg Tolerance, Endurance (+ Status Effect Resist for PvP)
8HP Increase, Defense Bonus, Critical Dmg Def
9Accuracy Bonus, Critical Hit (Block for block-based builds)

Natura (different on slots 4 and 7)

Slot Best Stats
1Attack Bonus, Max Attack
2HP Increase, Defense Increase
3Accuracy Bonus, Critical Hit (Block for block-based builds)
4 *Multi-hit Chance, Perfect Chance (+ Status Effect Chance or Accuracy for PvP)
5Attack Bonus, Max Attack
6Accuracy Bonus, Critical Hit (Block for block-based builds)
7 *Multi-hit Resist, Perfect Resist, Endurance (+ Status Effect Resist for PvP)
8HP Increase, Defense Bonus, Critical Dmg Def
9Accuracy Bonus, Critical Hit (Block for block-based builds)
Priority Slots
  1. Slots 1 and 5 - Attack Bonus / Max Attack first (biggest CP impact).
  2. Slot 4 - Critical Dmg Boost or Multi-hit Chance (Natura): highest offensive payoff per slot.
  3. Slot 7 - Dmg Tolerance or Multi-hit Resist (Natura): best survivability return.
  4. Slots 3, 6, 9 - Accuracy / Critical Hit (or Block): fill these once the top four are locked.
  5. Slots 2 and 8 - HP / Defense: last, since they contribute least to your offensive output.
Daeva Board Layouts

A lot of you keep asking about the Daeva Board, so here are my exact board layouts for each deity. There is one board per Daeva (Azphel, Nezekan, Triniel, Vaizel, Zikel). Match the lit nodes in these screenshots - the colored runes are the active picks, the dark tiles are left empty.

๐Ÿ—บ๏ธ Read the boards node-for-node. Each deity board routes toward its own payoff (for example Nezekan runs through Critical Hit +5). Copy the lit path exactly; the empty tiles are intentional so you are not spending points on filler.
AION 2 Templar Daeva Board layout - Azphel
Azphel board - lit nodes are the active picks.
AION 2 Templar Daeva Board layout - Nezekan (routes through Critical Hit +5)
Nezekan board - routes through Critical Hit +5.
AION 2 Templar Daeva Board layout - Triniel
Triniel board - lit nodes are the active picks.
AION 2 Templar Daeva Board layout - Vaizel
Vaizel board - lit nodes are the active picks.
AION 2 Templar Daeva Board layout - Zikel
Zikel board - lit nodes are the active picks.

๐Ÿ›๏ธ Pantheon

Pantheon stat allocation comes down to a short priority list, with a couple of picks depending on whether you are focused on PvE or PvP:

Core Priorities
  • Wisdom (best in slot) - gives Double Chance.
  • Space - gives Block Chance.
For PvE
  • Illusion - gives Cooldown Reduction (crucial for Templar; same Judgment-proc logic as wings and gear).
For PvP
  • Time - gives Attack Speed.
๐Ÿ›๏ธ No rush on portraits: you unlock them naturally as you play, so don't burn resources forcing them early. Spend on Wisdom first, then the pick that matches your focus.
Phase 2 - Build Your Combat Kit (Mid Game)Set up how you actually fight: skills, the macro core, and your three preset stigma pages.

๐ŸŽฎ Interactive Build (Questlog)

Explore the full global build below - skills, stigmas, passives, the David board, and every item. Click around to inspect each node; it is the live build straight from Questlog.

Berserk PvX Templar - Global Build Open in Questlog โ†—

โŒจ๏ธ Templar Macro Meta - The Holy Trinity

The meta Templar setup is built on the Holy Trinity: Judgment Punishment Pummel - all three taken to Lv20. With max Judgment, Punishment, and Pummel, you can run the BIS Macro Setup: animation-cancel Judgment into Pummel for maximum sustained DPS, re-prioritizing Punishment the moment it is off cooldown.

๐Ÿฉธ Holy Trinity (BIS core): Judgment Lv20 + Punishment Lv20 + Pummel Lv20. This is the damage backbone every Templar meta build is built around.
BIS Macro Setup - Hotkeys
  • Left Click - Quick Slot 1
  • Right Click - In-Game Macro (Quick Slot 4)
  • C - Quick Slot 2
  • R - Judgment (Razer macro key)
  • Thumb - HyperSpeed → R, ~10 presses/sec
Macro Chains
  • Right Click (PvX): Doom Shield → Annihilate → Debilitating Smash → Pummel
  • Right Click (PvE): Annihilate → Debilitating Smash → Flash Rampage → Pummel
  • Thumb (R): Judgment → Shield Smite → Warding Strike → Doom Shield
โš™๏ธ How the in-game macro works: it activates off the first skill and runs the chain by priority (0 → 1 → 2 → 3), only firing a skill if it is available or procced. So a PvX macro that reads Doom Shield → Annihilate → Debilitating Smash → Pummel becomes a Pummel spam when nothing is procced, and auto-weaves Annihilate (on knockdown) and Debilitating Smash (on proc) when they light up. For the complete macro breakdown see the Macro Guide.
๐Ÿ”€ Builds are flexible: the Holy Trinity is the meta core, but alternative builds can be created around it - the alternate below is one example.

Alternate: Annihilate Lv20 (AOE Knockdown)

An alternate to the pure Holy Trinity setup takes Annihilate to Lv20. At max level, its Changes to AoE Skill specialization turns Annihilate into an AOE Knockdown - huge for crowd control in rifts, the abyss, and grouped PvE, where locking down multiple targets at once is worth more than a sliver of single-target sustain. Pair it with the -10s cooldown and +100% damage vs Incapacitated Immunity specs (see the Annihilate card above) for a control-focused variant.

๐Ÿงฌ Skill Specializations (Core Skills)

The exact specialization choices on my core skills - what each one is leveled to and which modifiers I picked at every breakpoint. A checked box is a selected specialization; dimmed rows are the higher-level options not yet unlocked at this skill level. Every other skill's spec is live in the interactive builder above.

Selected in this build Lv# = level required to unlock that specialization

๐ŸŽ›๏ธ Three Preset Skill Pages

Set up three preset skill pages so you can swap instantly for the situation:

  • Profile 1 - PvX: your everyday open-world / rift / mixed page.
  • Profile 2 - PvP: arena and abyss fights.
  • Profile 3 - PvE: dungeons and boss content.

Below, each profile lists the global stigma changes off the base layout. Where a stigma is "removed," that is where your Lv45 vs Lv50 flexibility lives - at 45 you are already down two slots, so lean on these cuts first.

๐ŸŒ€ Profile 1 - PvX (Templar Stigmas)

Your all-purpose page - the one you live in for open-world, rifts, and anything mixed.

PvX Stigmas
Main 4
Empyrean Lord's Punishment (Empyrean Lord)Empyrean Lord
Executing BladeExecuting Blade
Battlefield BannerBattlefield Banner
Doom ShieldDoom Shield
Alternates
Nezekan's ShieldNezekan Shield
Comrade in ArmsComrade in Arms
Second SkinSecond Skin
๐ŸŒ For global, remove: Second Skin Executing Blade
  • Why these two: they are the safest cuts for the PvX page, which makes them your natural drops at Lv45 when you are two slots short.
  • At Lv50, add both back for the full PvX layout.
PvX Skill Loadout
Templar PvX skill loadout - full in-game skill bar setup
The full PvX skill bar - active skills, stigmas, and passives as they sit in-game.

โš”๏ธ Profile 2 - PvP (Templar Stigmas)

Your fighting page. PvP splits by whether you are solo or rolling with a group, so the swaps differ.

PvP Stigmas
Main 4
Executing BladeExecuting Blade
Empyrean Lord's Punishment (Empyrean Lord)Empyrean Lord
Doom ShieldDoom Shield
Nezekan's ShieldNezekan Shield
Alternates
Comrade in ArmsComrade in ArmsGroup
Second SkinSecond SkinAlt for Emp Lord
Assault FuryAlt Lategame
โš”๏ธ Solo PvP - run these 4: Executing Blade Empyrean Lord Doom Shield Nezekan Shield
๐Ÿ”€ Alternate: replace Empyrean Lord โ†’ Second Skin
๐Ÿค For group PvP - replace: Nezekan Shield โ†’ Comrade in Arms.
  • Solo: run Executing Blade, Empyrean Lord, Doom Shield, Nezekan Shield. Swap Empyrean Lord for Second Skin as the alternate when you want more survivability over the ranged stun.
  • Group: keep your damage, but swap Nezekan Shield for Comrade in Arms so you bring team value instead of a purely selfish shield.
  • Alternate (lategame): once your gear is deep, Assault Fury is a strong lategame swap on the PvP page - consider it over a weaker slot as you scale.
PvP Skill Loadout
Templar PvP skill loadout - full in-game skill bar setup
The full PvP skill bar - active skills, stigmas, and passives as they sit in-game.

๐Ÿ‰ Profile 3 - PvE (Templar Stigmas)

Your dungeon and boss page. Like PvP, this splits by group (dungeons) vs solo.

PvE Stigmas
Main 4
Empyrean Lord's Punishment (Empyrean Lord)Empyrean Lord
Battlefield BannerBattlefield Banner
Doom ShieldDoom Shield
TauntTaunt
Alternates (survivability)
Nezekan's ShieldNezekan Shield
Comrade in ArmsComrade in Arms
๐Ÿ‰ For global, dungeons - remove: Doom Shield Nezekan Shield
๐Ÿ—ก๏ธ For solo PvE - remove: Comrade in Arms Taunt
  • Dungeons: drop Doom Shield and Nezekan Shield - your two Lv45 cuts for grouped PvE.
  • Solo PvE: drop Comrade in Arms and Taunt - you do not need team utility or threat when you are alone, so these are the cuts here.
PvE Skill Loadout
Templar PvE skill loadout - full in-game skill bar setup
The full PvE skill bar - active skills, stigmas, and passives as they sit in-game.
Phase 3 - Optimize (Late Game)Min-max what you already have: stigma breakpoints, sub-stats, soulbind, and arcana.

๐Ÿ“ˆ Stigma Leveling Priority (Breakpoints)

How you level your stigmas matters as much as which ones you slot. The whole system is driven by breakpoint value - each level milestone on a stigma is worth more or less depending on the game mode, so you chase the breakpoints that pay off for how you are playing.

๐Ÿ”‘ The rule: unlock breadth first, then depth by value. Get all 4 stigmas to Lv1 for a game mode before deep-leveling any single one. Then push your most valuable ones to Lv5. Past Lv5, every jump (Lv10 โ†’ Lv15 โ†’ Lv20 โ†’ Lv25) is decided by which breakpoint gives the most value for that mode.

Step 1 - Unlock all 4 (Lv1)

Before anything else, take all four stigmas for the game mode to Lv1. Breadth beats early depth - you want every tool online first.

Step 2 - First pushes to Lv5

Now take your most beneficial stigmas to Lv5, in this order:

  1. Lv5 - Empyrean Lord or Executing Blade (whichever fits your mode - see below).
  2. Lv5 - Battlefield Banner.

Step 3 - Chase breakpoints (Lv10+)

After Lv5, leveling is purely about the value of each breakpoint on your best stigmas. Prioritize in this order, following whichever tags match how you play:

  • Lv10 - Empyrean Lord ยท PvE Prio
  • Lv10 - Executing Blade ยท 1v1 PvP Prio
  • Lv10 + Lv15 - Battlefield Banner ยท PvX Prio
  • Lv15 - Doom Shield ยท PvX Prio
  • Lv15 - Nezekan Shield ยท PvX Prio
  • Lv20 - Doom Shield ยท PvP Prio
  • Lv20 - Empyrean Lord ยท PvP Prio
  • Lv20 - Comrade in Arms ยท PvX Prio
  • Lv25 - Executing Blade ยท 1v1 PvP Prio
  • Lv25 - Doom Shield ยท PvX Prio
  • Lv25 - Battlefield Banner ยท PvE Prio
๐ŸŽฏ Read it by mode: if you are grinding PvE, prioritize the PvE-tagged breakpoints (Empyrean Lord Lv10, Battlefield Banner Lv25). For 1v1 PvP, chase Executing Blade (Lv10, Lv25). For everyday PvX, the Battlefield Banner / Doom Shield / Nezekan Shield / Comrade in Arms breakpoints carry the most value.
๐Ÿ“Œ Ported from the Ultimate Guide: gearing chases damage everywhere (Might, Precision, Perfect Chance, Crit Damage Boost), Judgment and Pummel are your level-20 priorities, and the PvP/PvE rotations from the full guide still apply. This page only changes the stigma pages for global.

๐Ÿ“Š Lv45 vs Lv50 - Quick Reference

Same presets, two slot budgets. At Lv45 you run without the two stigmas listed as "removed" for that profile; at Lv50 you add them back.

  • PvX: Lv45 = full layout minus Second Skin + Executing Blade ยท Lv50 = both back in.
  • PvP (solo): Lv45 = minus Second Skin + Empyrean Lord ยท Lv50 = both back in.
  • PvP (group): run Comrade in Arms over Nezekan Shield at either level.
  • PvE (dungeons): Lv45 = minus Doom Shield + Nezekan Shield ยท Lv50 = both back in.
  • PvE (solo): run without Comrade in Arms + Taunt at either level.

๐Ÿ”ฉ Sub-stat Priority (Per Gear Piece)

Slotting the right sub-stats is what separates a Templar who tops the charts from one who just looks geared. A few mechanics decide everything before you even pick a stat:

  • Slot count: dungeon gear has 4 soulbind slots, crafted gear has 5.
  • Gold-gear transfer: if a piece is gold, you can transfer its sub-stats into crafted gear, which saves a huge amount of resources over rerolling.
  • Line order: stats with variable values (like Double Chance rolling 1.00% to 2.37%) belong in the first few soulbind lines, where the strong rolls land.
  • Tier-ups keep your work: the soulbind is retained when you tier up a piece (everything except the soul-fuse line), so binding early is a massive resource saving.
๐Ÿงญ Crafted vs dungeon gear: the crafted table below is the finished target. On dungeon gear you steer toward one of two directions instead, both damage-first with a different secondary defensive layer. Pick the one that fits how you play.

Two Dungeon-Gear Builds

A) Damage + Evasion

Damage-focused with evasion passives as your secondary. This build pulls ahead against opponents who run lower accuracy, since more of their hits simply miss. A strong pick while the field is still under-geared.

B) Damage + Endurance

Damage-focused with endurance passives as your secondary. This is the stronger lategame choice: once you reach 100% endurance, the defensive value scales far better than evasion does.

๐ŸŽฏ Which one: run Evasion (A) early and against low-accuracy opponents; swap to Endurance (B) as you approach the point where you can cap endurance at 100%. The damage core is identical either way, so this is only a question of which defensive passives you lean on.

Sub-stats by Slot

This is the priority order to chase on each piece. Read the arrow as "aim for the first, fall back to the next."

Weapon & Off-Hand (Guard)
  • Priority 1: Combat Speed and Weapon Damage Boost.
  • Priority 2: Might (for magic DPS) or Smite (for physical DPS), plus Multi-Hit Chance.
  • Filler: Precision if you are still under the accuracy cap.
Armor - Full Stat Pool Breakdown

Each armor slot rolls a fixed base pool, one meta unique soulbind you cannot match anywhere else, and then your filler options. Chase the unique roll first, then fill the rest with damage:

Armor Slot Base & Potential (Fixed) Meta Unique Soulbind Top Global & Filler (Soulbinds / Manastones)
HelmetPhysical / Magic Defense, HP, PvE Defense / ResistanceIncoming Healing (up to 22%)Attack, Might / Smite, Critical Hit, Precision (Accuracy)
ShouldersPhysical / Magic Defense, HP, PvE Defense / ResistanceCritical Damage Boost (~15 to 16%)Attack, Might / Smite, Precision, Perfect Chance
ChestHeavy Physical / Magic Defense, Max HP PoolDamage Boost (up to 8.5%)Attack, Might / Smite, Critical Hit, Constitution
GlovesBase Accuracy, Physical / Magic DefenseCombat Speed (Attack Rate)Perfect Chance, Attack, Might / Smite, Multi-Hit Chance
LegsMid Physical / Magic Defense, HP, EvasionPerfect ChanceDamage Tolerance, Attack, Might / Smite, Constitution
BootsBase Evasion, Physical / Magic DefenseMovement SpeedPerfect Chance, Attack, Might / Smite, Dexterity (for Evasion / Block builds)
Cloak / CapeBase Elemental Resistances, Max HPCritical Damage TolerancePerfect Chance, Damage Tolerance, Attack, Willpower (Anti-CC)
Accessories
  • Rings: your top 4 active skills, prioritizing your main rotation burst modifiers.
  • Earrings: your top 4 passive skills, or Intelligence for CC builds.
  • Necklace: 2 active skills plus 2 offensive stats (Attack, Critical Hit, or Weapon Damage Boost).
๐Ÿ’ก The through-line: every slot chases its unique high-value roll first, then falls back to raw Attack. The helmet, shoulders, and chest each roll a stat you cannot get anywhere else at that value, so those three are where you focus your best soulbind lines.

Crafted Gear - Best in Slot Sub-stats

The finished crafted target. These are the Star Dragon Lord pieces and the exact sub-stat sets to aim for on each:

Slot Item Sub-stats
WeaponStar Dragon LordDamage Boost, Combat Speed, Weapon Damage Boost, Might, Precision
GuardStar Dragon LordDamage Boost, Combat Speed, Weapon Damage Boost, Might, Precision
HelmStar Dragon LordDouble Chance, Attack Increase, Attack, Critical Hit / Accuracy, Fury
PauldronsStar Dragon LordCritical Damage Boost, Double Chance, Defense Increase, Attack, Critical Hit / Accuracy
TopStar Dragon LordDamage Boost, Perfect Chance, Defense Increase, Attack, Critical Hit / Accuracy
LegsStar Dragon LordDamage Tolerance, Perfect Chance, Attack Increase, Attack, Critical Hit / Accuracy
GlovesStar Dragon LordCombat Speed, Perfect Chance, Defense Increase, Attack, Critical Hit / Accuracy
CloakStar Dragon LordDouble Chance, Attack Increase, Attack, Critical Hit / Accuracy, Fury
BootsStar Dragon LordMove Speed, Perfect Chance, Defense Increase, Attack, Critical Hit / Accuracy
EarringsStar Dragon LordMove Speed, Might, Precision, Attack, Fury
NecklaceStar Dragon LordCombat Speed, Might, Precision, Attack, Fury
RingStar Dragon LordMight, Precision, Vicious Strike, Judgment, Punishment
BraceletAbyssal BraceletDestruction, Time, Wisdom, Illusion

๐Ÿ’ฐ Resource Traps - What Bricks New Accounts

Everything above is what to build. This section is how not to waste the resources getting there - the progression systems where new Templars burn kinah and materials they can't get back. Read this before you start dumping resources into anything.

โš ๏ธ The golden rule: most of these systems retain what you invest when you tier up - but only if you invest in the right slot first. Bind early, bind smart, and you save weeks of farming. Bind blind and you pay for it twice.

๐Ÿ”ฉ Sub-stats & Soulbind (biggest resource saver)

How you soulbind gear decides whether your progression is cheap or brutal. The mechanics that matter:

  • Slot count: dungeon gear has 4 soulbind slots; crafted gear has 5.
  • Gold-gear transfer: if your piece is gold, you can transfer its sub-stats straight into crafted gear - this saves an enormous amount of resources versus rerolling from scratch.
  • Line order matters: stats with variable values (e.g. Double Chance 1.00% / 2.37%) should sit in the first few soulbind lines, where the good rolls land.
  • Tier-ups keep your work: when you tier up a piece, the soulbind is retained (except the soul-fuse line). Binding early = massive resource savings.
๐Ÿ”‘ Bind early: the purple line in your gear UI is the fuse line - the one thing that does not carry on tier-up. Everything else you bind now follows the gear up the ladder, so don't wait.

๐Ÿ’Ž Skill Point Shards - don't skip these

๐Ÿ’Ž Grab every shard, early: collect all skill point shards as soon as you can from feathers, the nightmare shop, and every other source. These directly gate how fast you get Judgment, Punishment, and Pummel to Lv20 - the Holy Trinity this whole build is built on. Skipping them slows your entire power curve.

๐Ÿƒ Arcana & Daevanion Board - Quick Adds

Arcana cards fix your skill allocation through RNG rolls, and you get them from Transcendence dungeons. Farm those once you are able.

โš”๏ธ Go for damage in your set effects if you are not having trouble surviving. Survivability is rarely the Templar's problem, so unless you are actually dying, push your arcana set effects toward damage (like the Frenzy set: PvE Attack and Boss Damage Boost) rather than defensive lines.
Skill Priority by Arcana

Slot your key skills onto the arcana that carries them best. Aim for these first:

  • Chalice: Pummel / Punishment.
  • Parchment: Judgment / Punishment.
  • Compass: Pummel / Shield Smite.
  • Bell: Fury / Punishing Benediction.
Daevanion Board - What to Avoid Early
  • Skip MP nodes and reallocate those points to Attack.
  • Skip Flash Rampage (saves 3 points; it falls off past mid-game anyway).
  • Skip the green Warding Shield / Guardian Shield nodes unless you have spare points.

For the full arcana and David-board pathing, see the Ultimate Guide.

Phase 4 - Go Global (Endgame & Launch Prep)Lock it in for launch: the best-in-slot end state and your global-ready checklist.

๐ŸŒ Global-Ready Notes

  1. Set all three preset pages before launch so you can swap PvX / PvP / PvE on the fly instead of rebuilding mid-session.
  2. Decide your Lv45 cuts now. Since you are two slots short at 45, the "removed" stigmas above are your plan - no scrambling when you level.
  3. Find a legion. Solo you get run over in the abyss. Join the Discord - veteran MMO / AION players.
โš ๏ธ Note: exact stigma names and availability can shift with the global build. Treat this as the layout and the swap logic; confirm names in-game at launch and I will update this page as the global meta settles.